Sunday, March 6, 2011

The Review: Heroes vs. Villains

I review other student's in my classes Hero/Villain projects:
I really think that this group used color as a means to differentiate their heroes and villains; all the characters are in contrasting colors from one another. The Hero, Minuteman is in all brown, a dark color. This opposes the two villains’, nearly all white attire. However the hues of white not keeping a complete affinity between the two preserve the difference between the villains. Hi-Hat is in a cream color white suit, with lots of gold accents. This hue is relates to him because the color is much more refined, suiting for someone of his wealth. Silver spoon however is in pure white, reminiscent of a lab coat, really playing of his sort of experimental existence.
One of the biggest things that I noticed in this set of villain and heroes is the subtext and text they both utilize. The first is the villain Eros, a two-year-old super genius. This villain is incredibly bratty and unlovable however her name is Eros, which happens to be the Greek god of Love and beauty. This Sub-textual evidence is both a misdirection and ironic. Likewise the hero utilizes textual evidence where his name is Captain Stickman, and he happens to be a stick figure.
The Villain, Eros in the animation seemed to have not Weight in her movement. She floated around light and carefree, tumbling high up onto tree branches. I thought giving here this feeling of being weightless without a care is a great juxtaposition to her antagonistic behavior.
This hero and villain combination share a very obvious affinity, they both are or would be characters in roman times. This is reflected in their costumes and surroundings. The hero a roman soldier ( or s it appears) and the villain, the  tyrannical emperor, Caligula.  This notion would also demonstrate a direct textual meaning. This textual meaning clearly parallels the actual over through of the roman emperor Caligula.
A lot of the movement in this animation is a parallel movement. When the characters move there is only the movement of the actual character moving forward. Other movements such as the legs or arms do not offset this movement. This make the animations look very flat. This flat movement only stops when they utilize overlapping movement when a character would hit a wall or object and the arms and legs would drop simultaneously as the body is moving forward.

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